Gamification makes the curriculum more engaging. Research shows students and teachers enjoy playing together as they learn about content. Also, gamification helps improve problem-solving and work skills. With remote learning, gamification is the way students interact...
Instilling the love of learning into K-12 students is a key for a lifetime of learning. Skills fade fast. Scientists make new discoveries, and history rewrites itself. Thus, new developments happen daily. Six ways K-12 publishers can lay the bedrock for lifelong...
When publishers expand to a new global market, they need to ensure their brand stays intact, and the message does not get lost in the mere translation of languages. Thus, they need their content to engage with their new target audience, not just inform. That is where...
Students entered school this fall unprepared for grade-level work. Besides that, educators must identify solutions to bring students up to grade level. Below are steps K-12 publishers can do to drive learning loss recovery. Address connectivity and equity issues to...
Content directors who use inclusive design reach a broader audience and provide optimized learning experiences for a wide diversity of learners. They can utilize these eight aspects of inclusive design to create and lead your design team. Inclusive Design...
Publishers face headwinds if a text is incorrectly translated. Some leaders might rely on machine translations that incorrectly translate a language. Thus, it might cause a cultural issue, offending some readers, losing clients. Publishers can consider these points...